Advanced Quake Sounds v4.0[Pentru orice MOD]Un nou plugin, usor si performant Quake Sounds Descriere : Este usor de configurat, deoarece are un fisier de configurare !Are foarte multe sunete frumoase, de la Unreal Tournament si alte jocuri.Nu are nici un bug, este testat 100%.Poti configura orice, sunete, evente, etc.Suporta orice joc, Counter-Strike, Condition Zero, Day of Defeat, Half-Life, Team Fortress Classic, Deathmatch ClassicNu este nici o limita de sunete, poti adauga sunete fara limita. Poti chiar sa scoti sunete din fisier.
Sunetul : Hatrick = Cel mai bun player in runda respectiva !Cum poti adauga un nou sunet ?SOUND =
{number} REQUIREDKILLS
{kills} =
{sound}SOUND =
{number} MESSAGE @ %s
{message}Examples:
SOUND = 1 REQUIREDKILLS 3 = QuakeSounds/triplekill.wav
SOUND = 1 MESSAGE @ %s is on triple kill!
SOUND = 16 REQUIREDKILLS 13 = QuakeSounds/any.wav
SOUND = 16 MESSAGE @ %s anything!!!
SOUND = 5 REQUIREDKILLS 6 = QuakeSounds/bloodstreamer.wav
SOUND = 5 MESSAGE @ %s is a bloodstreamer!
Sunetele :
3 Frags ->
Triple Kill5 Frags ->
Multi Kill6 Frags ->
Rampage7 Frags ->
Killing Spree9 Frags ->
Dominating11 Frags ->
Unstoppable13 Frags ->
Mega Kill15 Frags ->
Ultra Kill16 Frags ->
Eagle Eye17 Frags ->
Ownage18 Frags ->
Ludicrouskill19 Frags ->
Head Hunter20 Frags ->
Whicked Sick21 Frags ->
Monster Kill23 Frags ->
Holy Shit24 Frags ->
God LikeSunete event :
Head Shot ->
Head shotSuicide ->
Laughts: ...Grenade Kill ->
Laughts: ...Team Kill ->
Team killerKnife Kill ->
Humiliating defeatFirst Blood ->
First bloodRound Start ->
Pickup your weapons and fightDouble Kill ->
Double killHattrick ->
HattrickFlawless Victory ->
Flawless victoryRevenge ->
Pay back; NOTE: If you disable one event, for example "HEADSHOT EVENT", the headshot sounds wont be precached.
; NOTE: At hudmessages, use the empty value for set NO hudmessages.
; NOTE: If you disable the plugin, all sounds wont be precached.
; Enable or disable the plugin.
ENABLE/DISABLE PLUGIN = 1
; Hudmessages in RGB.
; NOTE: Use underline for random value. The underline is: _.
; NOTE: The maximum value is 255 and the minimum value is 0.
HUDMSG RED = _
HUDMSG GREEN = _
HUDMSG BLUE = _
; Killstreak
; NOTE: Is sounds like Monsterkill, Godlike, Multikill, Megakill, Triplekill, etc: ...
; NOTE: You can modify the REQUIREDKILLS values.
; NOTE: You also can modify the messages will be sent to the players.
; NOTE: You also can add or remove sounds from this list.
; NOTE: There's no sounds limit.
KILLSTREAK EVENT = 1
; Sounds structure:
; SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound}
; SOUND = {soundnumber} MESSAGE @ %s {message}
SOUND = 1 REQUIREDKILLS 3 = QuakeSounds/triplekill.wav
SOUND = 1 MESSAGE @ %s is on triple kill!
SOUND = 2 REQUIREDKILLS 5 = QuakeSounds/multikill.wav
SOUND = 2 MESSAGE @ %s is on multikill!
SOUND = 3 REQUIREDKILLS 6 = QuakeSounds/rampage.wav
SOUND = 3 MESSAGE @ %s is on rampage!
SOUND = 4 REQUIREDKILLS 7 = QuakeSounds/killingspree.wav
SOUND = 4 MESSAGE @ %s is on a killing spree!
SOUND = 5 REQUIREDKILLS 9 = QuakeSounds/dominating.wav
SOUND = 5 MESSAGE @ %s is dominating!
SOUND = 6 REQUIREDKILLS 11 = QuakeSounds/unstoppable.wav
SOUND = 6 MESSAGE @ %s is unstoppable!
SOUND = 7 REQUIREDKILLS 13 = QuakeSounds/megakill.wav
SOUND = 7 MESSAGE @ %s made a mega kill!
SOUND = 8 REQUIREDKILLS 15 = QuakeSounds/ultrakill.wav
SOUND = 8 MESSAGE @ %s made an ultra kill!
SOUND = 9 REQUIREDKILLS 16 = QuakeSounds/eagleeye.wav
SOUND = 9 MESSAGE @ %s has an eagle eye!
SOUND = 10 REQUIREDKILLS 17 = QuakeSounds/ownage.wav
SOUND = 10 MESSAGE @ %s owns!
SOUND = 11 REQUIREDKILLS 18 = QuakeSounds/ludicrouskill.wav
SOUND = 11 MESSAGE @ %s made a ludicrous kill!
SOUND = 12 REQUIREDKILLS 19 = QuakeSounds/headhunter.wav
SOUND = 12 MESSAGE @ %s is a head hunter!
SOUND = 13 REQUIREDKILLS 20 = QuakeSounds/whickedsick.wav
SOUND = 13 MESSAGE @ %s is whicked sick!
SOUND = 14 REQUIREDKILLS 21 = QuakeSounds/monsterkill.wav
SOUND = 14 MESSAGE @ %s made a monster kill!
SOUND = 15 REQUIREDKILLS 23 = QuakeSounds/holyshit.wav
SOUND = 15 MESSAGE @ Holy shit! %s got another one!
SOUND = 16 REQUIREDKILLS 24 = QuakeSounds/godlike.wav
SOUND = 16 MESSAGE @ %s is G o d L i k e !!!
; If you wanna add another killstreak sound, it will be the sound with the number '17'.
; Headshot
; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name.
; NOTE: Example of hudmessage for headshot: "%s removed %s head!!" (without quotes should be writen).
; NOTE: This hudmessage will be sent to all players (not only to killer or only to victim).
; NOTE: I suggest to leave the message blanc.
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT SOUNDS = QuakeSounds/headshot.wav , QuakeSounds/headshot2.wav , QuakeSounds/headshot3.wav
HEADSHOT HUDMSG =
; Suicide
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the selfkiller, the victim.
SUICIDE EVENT = 1
SUICIDE SOUNDS = QuakeSounds/suicide.wav , QuakeSounds/suicide2.wav , QuakeSounds/suicide3.wav , QuakeSounds/suicide4.wav
SUICIDE HUDMSG = %s knows how the kill command works!
; Grenade kill
; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name.
NADE EVENT = 1
NADE SOUNDS = QuakeSounds/nade.wav
NADE HUDMSG = %s made a precision throw to %s
; Team kill
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the teamkill 'maker'.
TEAMKILL EVENT = 1
TEAMKILL SOUNDS = QuakeSounds/teamkiller.wav
TEAMKILL HUDMSG = %s is probably delusional...
; Knife kill
; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name.
KNIFE EVENT = 1
KNIFE SOUNDS = QuakeSounds/knife.wav , QuakeSounds/knife2.wav , QuakeSounds/knife3.wav
KNIFE HUDMSG = %s sliced and diced %s
; Firstblood
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the firstblood 'maker'.
FIRSTBLOOD EVENT = 1
FIRSTBLOOD SOUNDS = QuakeSounds/firstblood.wav , QuakeSounds/firstblood2.wav , QuakeSounds/firstblood3.wav
FIRSTBLOOD HUDMSG = %s made First Blood!!!
; Roundstart
; NOTE: The hudmessage structure is "{message}", the message you want, don't use '%s' here!
ROUNDSTART EVENT = 1
ROUNDSTART SOUNDS = QuakeSounds/prepare.wav , QuakeSounds/prepare2.wav , QuakeSounds/prepare3.wav , QuakeSounds/prepare4.wav
ROUNDSTART HUDMSG = Prepare to Fight!!!
; Double kill
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the doublekill 'maker'.
DOUBLEKILL EVENT = 1
DOUBLEKILL SOUNDS = QuakeSounds/doublekill.wav , QuakeSounds/doublekill2.wav
DOUBLEKILL HUDMSG = Wow %s made a double kill!
; Hattrick
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the leader name, the player with most kills for this round.
; NOTE: The 'MIN FRAGS FOR HATTRICK' means how many frags you should made this round to appear at the round end as "`you` was unreal this round!"
HATTRICK EVENT = 1
HATTRICK SOUNDS = QuakeSounds/hattrick.wav
HATTRICK HUDMSG = %s was unreal this round!
MIN FRAGS FOR HATTRICK = 7
; Flawless victory
; NOTE: The hudmessage structure is "{message} %s {message}", where '%s' is the team name.
; NOTE: You can set the team names to be shown. You can use for example 'Tero' instead of the default value 'TERRORIST'.
FLAWLESS VICTORY = 1
FLAWLESS SOUNDS = QuakeSounds/flawless.wav
FLAWLESS VICTORY HUDMSG = Flawless %s victory!
TERRO TEAM NAME = TERRORIST
CT TEAM NAME = COUNTER-TERRORIST
; Revenge
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer or the victim name.
; NOTE: If the 'REVENGE ONLY FOR KILLER' is set to 1, the victim wont be listening the sound.
REVENGE EVENT = 1
REVENGE ONLY FOR KILLER = 0
REVENGE SOUNDS = QuakeSounds/payback.wav
REVENGE KILLER MESSAGE = You got avenged on %s!
REVENGE VICTIM MESSAGE = %s got avenged on you!
Instalare :Copiaza fisierul "quakesounds.ini" in /addons/amxmodx/configs/
Copiaza fisierul "QuakeSounds.amxx" in /addons/amxmodx/plugins/
Copiaza fisierul "QuakeSounds.sma" in /addons/amxmodx/scripting/
Copiaza fisierul "QuakeSounds" folder in /sound/
Versiune : V4.0Atentie :Daca "Revenge Only for
Killer este 1, atunci doar cel care ucide va asculta sunetul, dar daca
este setat pe o, si victima si criminalul vor auzi sunetele nu toti
PLAYERI !Fisiere : http://www.hotfiles....rike.rar/471362